Forgotten Realms

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The Dark Elf1-Homeland (1990)

Drizzt the Dark Elf finds adventure, peril, and awesome magical power as he confronts the underground civilization of the evil race of Drow elves.

Travel back to strange and exotic Menzoberranzan, the vast city of the drow and homeland to Icewind Dale hero Drizzt Do'Urden.

The young prince of a royal house, Drizzt grows to maturity in the vile world of his dark kin. Possessing honor beyond the scope of his unprincipled society, young Drizzt faces an inevitable dilemma. Can he live in a world that rejects integrity?

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The Dark Elf2-Exile (1990)

Drizzt Do'Urden and his feline companion, Guenhwyvar, must travel into an endless labyrinth of tunnel mazes and vast chambers.

Hostile in ways that a surface-dweller could never know, the tunnel-mazes of the Underdark challenge all who tread there. Among these souls are Drizzt Do'Urden and his magical cat, Guenhwyvar.

Exiled from his drow homeland, Drizzt must fight for a new home in the boundless labyrinth. Meanwhile, he must watch for signs of pursuit - for the dark elves are not a forgiving race.

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The Dark Elf3-Sojourn (1991)

Far above the merciless Underdark, Drizzt Do'Urden fights to survive the elements of Toril's harsh surface. The young drow begins a sojourn through a world entirely unlike his own - even as he evades the dark elves of his past. He begins to understand his new home and its inhabitants, but acceptance among the surface-dwellers doesn't come easily.

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The Dark Elf Trilogy
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The Icewind Dale1-The Crystal Shard (1988) - PDF 571KB

Bruenor, a dwarf, Drizzt, a dark elf, and Wulfgar, a barbarian warrior, try to unite the people of Ten-Towns to face the dangerous magic of the crystal shard.

Akar Kessel, a weak-willed apprentice mage sets in motion events leading to the rediscovery of the magical device, the crystal shard. But is it merely an inanimate device... or is it capable of directing the defeat of Ten-Towns?

Or have the barbarians already arranged for tat themselves? Their brutal attack on the villages of Ten-Towns seals their fate, and that of the young barbarian Wulfgar. Left for dead, Wulfgar is rescued by the dwarf, Bruenor, in exchange for five years of service... and friendship. With the help of the dark elf, Drizzt, Bruenor reshapses Wulfgar into a warrior with both brawn and brains.

But is Wulfgar strong enough to reunite the barbarian tribes? Can an unorthodox dwarf and renegade dark elf persuade the people of Ten-Towns to put aside their petty differences in time to stave off the forces of the crystal shard?

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The Icewind Dale2-Streams of Silver (1989) - PDF 550KB

Far above the merciless Underdark, Drizzt Do-Urden fights to survive the elements of Toril's harsh surface. The drow begins a sojourn through a worl entirely unlike his own--even as he evades the dark elves of his past. The dramatic conclusion to the Forgotten Realms Dark Elf Trilogy.

'Yer eyes'll shine when ya see the rivers runnin'silver in Mithril Hall!'

Bruenor the dwarf, Wulfgar the barbarian, Regis the halfling, and Drizzt the dark elf fight monsters and magic n their way to Mithril Hall, centuries-old birthplace of Bruenor and his dwarven ancestors.

Faced with racism, Drizzt contemplates returning to the lightless underworld city and murderous lifestyle he abandoned. Wulfgar begins to overcome his tribe's aversion for magic. And Regis runs from a deadly assassin, who, allied with evil wizards, is bent on the companions' destruction. All of Bruenor's dreams, and the survival of his party, hinge uopon the actions of one brave young woman.

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The Icewind Dale3-The Halfling's Gem (1990) - PDF 492KB

The dark elf Drizzt Do'Urden and Wulfgar the barbarian race to Calimport to rescue their friend Regis and his stolen gem from the vengeance of Pasha Pook.

Assassin Artemis Entreri whisks his kidnapped victim, Regs the halfling, south to Calimport and into Pasha Pook's vengeful hands. If Pook can control the magical panther Guenhwyvar, egis will die in a real game of cat and mouse.

Using an enchanted mask, dark elf Drizzt Do'Urden hides his heritage and races with the barbarian Wulfgar to save their light-fingered friend. An unexpected ally arrives just as Entreri springs a trap. But can Regis survive unscathed?

The companions from Icewind Dale battle pirates on the famed Sword Coast, brave the deserts of Calimshan, and fight monsters from other planes to rescue their friend... and themselves

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The Icewind Dale Trilogy

This Forgotten Realms Omnibus recounts the fellowship of two humans, a dwarf, and a halfling with Drizzt Do'Urden, a renegade drow with a mysterious past. Their strange and stalwart friendship grows as they struggle to defeat powerful enemies and destroy the terrible Crystal Shard. Time and again they come to one another's aid as they fight for their rightful place in the dangerous world of Faerun.


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Legacy of the Drow1-The Legacy (1992) - HTM 541KB - DOC 593KB

Drizzt Do'Urden finds the peace and prosperity of Mithril Hall shattered when his old enemies arrive to exact their revenge

Life is good for Drizzt Do'Urden, better than it ever has been for the beleaguered dark elf. His dearest friend, the dwarf Bruenor, has reclaimed his throne, and his adventuring companions, Wulfgar and Catti-Brie, are to be wed in the spring. Even the halfling Regis has returned. All the friends are united in the safety and prosperity of Mithril Hall, where sreams of silver mithril run deep and dwarven hamers bang out the solemn rhythms of ancient and unending songs.

But Drizzt did not achieve this state of peace without leaving powerful enemies in his wake. Lloth, the dreaded Spider Queen deity of teh evil dark elves, counts herself among them and has vowed to end te drow's days of pleasant secutiry.

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Legacy of the Drow2-Starless Night (1993) - HTM 573KB - TXT 553KB

Drizzt Do'Urden returns to his birthplace, the subterranean city of Menzoberranzan, to free himself of those who seek his death

I can find no answers in Mithril Hall... The aparent serenity of Drizzt Do'Urden, the brooding quiet, will show me nothing of the future designs of the drow. Yet, for the sake of my friends, I must know those dark intentions. And so I fear that there remains only one place for me to look...

The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.

He finds allies where he least expects them and enemies he thought long gone. His scimitars slash at monsters too evil to reside under the sunlight of the surface world, while his inner strength wrestles with the tumult of emotions assaulting the noble drw when he loks once more on his dreaded homeland. All the while Drizzt must fend off the weight of guilt he carries for a dear friend lost to him forever.

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Legacy of the Drow3-Siege of Darkness (1994) - DOC 762KB

Preparing to launch an assault on Drizzt Do'Urden and Mithril Hall, Matron Baenre, the head of a powerful ruling house, offsets the balance of the land's magical laws and releases Lloth, the Spider Queen, throwing the dark elf metropolis into chaos.

'Let the damned drow come!'

All about me I saw excitement, in the dwarves, in Catti-Brie, even in Regis, the halfling known more for preparing for lunch and nap than for war. I felt it, too. That tingling anticipation, that camaraderie that had me and all the others patting each other on the back, offering praises for the simplest of additions to the common defense, and raising our voices together in cheer whenever good news was announced. What was it? It was more than a shared fear, more than giving thanks for what we had while realizing that it might soon be stolen away. I didn't understand it then, in that time of frenzy, in that euphoria of frantic preparations. Now, looking back, it is an easy thing to recognize.

It was hope.

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Forced to end his carefree life aboard the Sea Sprite by a cryptic poem and a miscast spell, Drizzt and his companions journey from the Sword Coast to the Shining Mountains where the renegade dark elf and friends forge new alliances, renew old friendships, and battle an evil that seeks to destroy them.

Six years. Not so long in the lifespan of a drow. And yet - in counting the months, the weeks, the days, the hours - it seemed to me as if I had been away from Mithril Hall a hundred times that number. The place was another lifetime, another way of life, a mere stepping stone to...

To what? To where?

I ride the waves along the sword coast now, the wind and spray in my face. My ceiling is the rush of clouds and the canopy stars; my floor the creaking boards of a swift, well-weathered ship. Beyond that lies the azure blanket, flat and still, heaving and rolling, hissing in the rain and exploding under the fall of a breaching whale.

Is this, then, my home?

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Legacy of the Drow

Contains four fantasy adventures with Drizzt Do'Urden and his allies who fight the Spider Queen Lolth and her followers in their defense against darkness


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Paths of Darkness1-The Silent Blade (1998)

In the further adventures of Drizzt Do'Urden, the dark elf must confront the power of the evil-spewing crystal artifact called Crenshinibon while Wulfgar escapes from the demon Errtu, and Drizzt's worst nemesis, master assassin Artemis Entreri returns tothe streets of Calimport.

Wulfgar returns from the Abyss to find there are demons a hammer cannot crush. Entreri has used his dagger to carve an empire in the back streets of Calimport, as he seeks the head of his oldest foe. Drizzt learns that not all wounds bleed. And not all blades kill.

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Paths of Darkness2-The Spine of the World (1999)

In the sequel to The Silent Blade, Wulfgar the barbarian embarks on a perilous path to redemption as he journeys from the dark streets of Luskan to the windswept peaks of the Spine of the World.

The Road to Redemption

Even the brutal streets of a treacherous city can't hide a tortured soul forever. The barbarian Wulfgar sets upon a dangerous path toward redemption when an old friend finds him in the city of Luskan. Wulfgar's journey twists up the windswept peaks of the Spine of the World. He will persevere, for at the end lies his most priced possession - the life he thought he'd lost forever.

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Paths of Darkness3-Servant of the Shard (2000)

When the demonic forces of the evil Crystal Shard overcome him, power-hungry dark elf Jarlaxle and his assassin compatriot, Artemis Entreri, seek the assistance of the virtuous Cadderly, in a story soon to be the basis of an Interplay computer game.

The Assassin

Surrounded by dark elves, Artemis Entreri tightens his grip on the streets of Calimport. While he urges caution, his black-skinned sponsor grows ever more ambitious. The assassin will soon find himself on a path his most hated enemy has walked before him - a path that leads to a place where someone like Entreri would never be welcome.

The Drow

Jarlaxle has ascended from dark Menzoberranzan with only evil intentions. The malevolent Crystal Shard's influence on him intensifies until even the drow agents he brought with him grow fearful. When Bregan D'aerthe itself begins to turn on him, Jarlaxle will be forced to find a savior in the man he's come to enslave.

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Paths of Darkness4-Sea of Swords (2001) - DOC 951KB

This highly anticipated book, written by R. A. Salvatore, the most popular author in the Forgotten Realms setting, features the return of the most popular character in the series. This is the first novel since The Silent Blade to feature Drizzt Do'Urden, Salvatore's signature character. This book has a broadreaching appeal to an extremely avid fan base.

It is good to be home. It is good to hear the wind of Icewind Dale, to feel its nvigorating bite, like some reminder that I am alive.

The Dark Elf

When the mark of the great warhammer Aegis-fang is found branded on the back of a vicious outlaw, Drizzt can no longer merely hope that Wulfgar is safe. The dark elf and his companions set out to find the barbarian once and for all. As they discover pieces of the puzzle their friend's life has become, Drizzt grows only more determined to locate him.

The Barbarian

As his friends search for him, Wulfgar sails with Captain Deudermont in search of the stolen Aegis-fang, now in the hands of the vile pirate Sheila Kree. But the pirate isn't willing to sit around waiting to be caught. She has other plans.

Drizzt, Catti-Brie, Regis, Bruenor, and Wulfgar - the Companions of the Hall - come together for the first time since The Silent Blade in a reunion filled with discovery and adventure.

The Hunter's Blade1-The Thousand Orcs (2002)
The Hunter's Blade1-The Thousand Orcs (2002) - DOC 1.1MB

Continues the adventures of the Dark Elf hero, Drizzt Do'Urden, and his companions

Invasion!

Barbaric hordes of blood-hungry humanoids sweep across the Spine of the World, and thousands of humans and dwarves lie in their path.

The Spine of the World has many defenders, not the least of whom are Drizzt Do'Urden and his powerful friends. But the Companions have grown dependent on one other. When they're seperated by enemies, time, and death, can even a warrior as cunning and mighty as Drizzt stand alone against an army?

One of the greatest characters of the fantasy genre returns to the front lines and is drawn beyond, deep into enemy territory. He'll need every once of skill and courage he possesses just to stay alive.

The Hunter's Blade2-The Lone Drow (2003)
The Hunter's Blade2-The Lone Drow (2003)

At the start of bestseller Salvatore's second book in his Tolkienesque fantasy trilogy (after 2002's The Thousand Orcs), hordes of orcs, led by cruel King Obould Many-Arrows, sweep down mechanically and unexcitingly on beleaguered dwarves. When he isn't slaying orcs, the story's hero, the dark elf drow loner Drizzt Do'Urden, suffers guilt for allowing a friendly elf to die in his stead and is attracted to Catti-brie, a beautiful human woman who is the ward of the dying dwarf king, Bruenor Battlehammer. The usual fantasy suspects-gnomes, trolls, elves, flying horses, unicorns, giants-crowd the pages, but the author does at times rise above cliche, and a few characters do achieve some complexity. Obould actually speaks of economics, while an elf, Innovindel, having lost her mate in battle, talks pensively of the centuries of her life, in contrast to the paltry few years of human life. This difference is significant to Drizzt, because Catti-brie is only human. Fans will eagerly await further developments in volume three

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The Hunter's Blade3-The Two Swords (2004)

Drizzt, the renowned wielder of two well-known blades, once again hits bookshelves in a store near you in October 2004. Within the covers of The Two Swords, R.A. Salvatore's third installment of the Hunter's Blade trilogy, readers will find out what's in store for the dark elf. If you haven't had a chance to read about Drizzt's latest exploits in the Hunter's Blades trilogy, please be sure to check out the books listed below.

This title is the third and final hardcover release in the latest trilogy from R.A. Salvatore, which once again features his popular dark elf character Drizzt Do'Urden. Both of the previous titles in the series were New York Times best-sellers upon hardcover release, while the first title in the trilogy, The Thousand Orcs, hit the list upon mass market release as well. The second title in the series, The Lone Drow, had the highest debut ever on the New York Times best-seller list for a Salvatore title with Wizards of the Coast, Inc. at #7, and it stayed on the list for 10 straight weeks.


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Star Light and Shadow1-Daughter of the Drow (1995) - TXT 671KB

For thousands of years the drow have lived in darkness, virtually trapped in the vast caverns and endless tunnels of the Underdark by the limits of their magic.

Then Liriel Baenre, an adventurous young member of the privileged Menzoberranzan nobility, happens upon the Windwalker: an artifact that enables the wielder to carry magic usually limited to sites of power. With it, she can take her drow spells and magical items to the surface and, with all her dark elven powers intact, explore to her heart's content.

But Liriel is not the only one seeking this artifact. Fyodor, a young berserker warrior, sees in the Windwalker his only hope of controlling the ever-increasing power of his battle frenzies. Neither wizard nor warrior could begin to understand where their personal quests might lead.

'The child's mother will be leaving the house,' Gromph Baenre told the elf-sized golem. 'See to it, and inform her family that she met with an unfortunate accident on the way to the Bazaar.'

The stone servant bowed and then disappeared into the wall as easily as a wraith might pass through a fog bank. A moment later, the scream of a drow female came from a nearby chamber - a scream that began in terror and ended in a liquid gurgle.

Gromph leaned forward and blew out the candle, for darkness best revealed the character of the drow. All light fled from the room, and the archmage's eyes changed from amber to brilliant red as his vision slipped into the heat-reading spectrum.

'You are Liriel Baenre my daughter and a noble of the First House of Menzoberranzan,' he announced, and then sat back to study the child's reaction.

The crimson glow of heat and warmth drained from her face, and her tiny, pale-knuckled hands gripped the edge of the desk for support. It was clear that te little drow understood all that had just occured. Her expression remained stoic, however, and her voice was firm when she repeated her new name.

Gromph nodded approvingly, Liriel had accepted the reality of the situation - she cold hardly do otherwise and survive - yet the rage and frustration of an untamed spirit burned bright in her eyes.

This was his daughter, indeed.

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Star Light and Shadow2-Tangled Webs (1996)

Liriel's story continues as she and her companion, Fyodor of Rashemen, take to the seas.

On the distant isle of Ruathym, they find themselves entangled in the ambitions of Northmen warriors, drow priestesses, and a strange creature who rules a legendary undersea realm. For the first time, Liriel begins to understand that her personal quest might have far broader consequences than she'd even dreamed possible.

Summoning a fireball spell, Liriel Baenre braced her feet and set off the small missile. She heard the fireball strike the enemy ship's unseen shield and counted rapidy until an answering flash exploded from the darkness that stretched between the battling ships. It was her own weapon, rebounded back. The fireball diminished as it came, falling just short of the Elfmaid's deck and disappearing into the water with a weak fizzle.

A smile of triumph flashed across the drow's face. She now knew how long she had between attack and escape. Again magic fire erupted from her fingers. A barrage of fireballs spewed forth, so quickly it appeared as though the multicolored lightning flashed from her outstretched hand.

The exhausted drow dropped to the deck. But she struggled back to her knees, hands clasping the Windwalker amulet, face set in determination as she called forth the gate spell that would take the pirate ship several miles to the south... and safety.

Nothing... A scream of pure, primal rage tore from the drow's throat - never had magic refused to obey her call! Her scream ended in a shriek of prayer, a final desperate plea - to Lloth.

Utterly spent, Liriel watched as her own weapons rebounded toward the ship in a colorful storm, whistling as they burst through the magical darkness and hurtled downward like falling stars. The illusion she had hoped to cast - the destruction of the Elfmaid and the deaths of those aboard - would soon be all too real.

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Star Light and Shadow3-Windwalker

Liriel has achieved her goal: her drow powers are hers to command wherever she might go. Her companion, Fyodor of Rashemen, has mastered his out-of-control berserker rages. The future seems bright for the companions as they set out to return the Windwalker amulet to the Witches of Rashemen, for Fyodor has reason to believe that Liriel will be welcomed in his homeland.

But Liriel's enemies follow her still. Chief among them is a drow goddess whom Liriel, whether she knows it or not, continues to serve...


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Double Diamond Triangle Saga1-The Abduction (1998)
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Double Diamond Triangle Saga2-The Paladins (1998)
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Double Diamond Triangle Saga3-The Mercenaries (1998)
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Double Diamond Triangle Saga4-Errand of Mercy (1998)
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Double Diamond Triangle Saga5-An Opportunity for Profit (1998)
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Double Diamond Triangle Saga6-Conspiracy (1998)
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Double Diamond Triangle Saga7-Uneasy Alliances (1998)
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Double Diamond Triangle Saga8-Easy Betrayals (1998)
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Double Diamond Triangle Saga9-The Diamond (1998)
Death of the Dragon (2000).jpg
Death of the Dragon (2000)
Evermeet - Island of Elves (1998).jpg
Evermeet - Island of Elves (1998)
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Elminster - The Making of a Mage (1994)

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